On the latest episode of the Nieman Storyboard podcast, The New Yorker’s Interactives Visual Features Editor Sam Wolson joins Storyboard Editor Mark Armstrong for a conversation about his latest story, “There’s No Place at Home: A Mother and Her Trans Teen Decide to Leave the U.S.,” about a mother and her trans teenager deciding to move to Mexico after President Trump’s efforts to restrict gender-affirming care.
The story is an interactive visual feature that combines photorealistic 3D models — using photos taken at the family’s house in Maine — with illustrations by Lilli Carré and reporting and writing by Wolson. For Wolson, “ there was something really powerful in that raw physicality of their home and what it means to leave a home that felt really valuable to the telling of this story in a way that I don't think you would've had if you just were hearing them talking about leaving it.
“I'm a parent and I think there's something universal to the story about just asking … what would you do for your kids? If this is the decision that you have decided to make and you think it's the right choice for your family.”
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Wolson is a filmmaker, photographer, and journalist with a focus on creating work at the cross-section of documentary storytelling and emerging technology. He has worked globally as a visual storyteller, with his projects premiering at festivals including Sundance, Venice, and SXSW.
At The New Yorker, Wolson works with reporters, engineers, illustrators, and designers who are all interested in expanding these modes of storytelling. With virtual reality and interactive visual features, it comes down to whether a story is suited to multimedia or nonlinear narratives, in which the viewer can be placed directly into a story with the freedom to move around.
Wolson also produced “Cleared by Fire,” an interactive project released in conjunction with Season 3 of The New Yorker's Pulitzer Prize-winning podcast “In the Dark,” about the killing of 24 civilians by U.S. Marines during the Iraq War. The immersive interactive documentary used witness testimony to build 3D renderings of scenes from different points of view.
Wolson won an Emmy and Peabody Award for directing and producing “Reeducated,” a VR documentary that looked inside one of the prison camps in China’s Xinjiang region, as recreated using the testimonies of three men who were held there. He worked with New Yorker reporter Ben Mauk, who wrote the longform narrative version of the story. “Longform magazine, written journalism is very good at doing what it does,” Wolson said. “VR is very good at doing what it does, but you shouldn't try to make them do what each other does. So understanding the boundaries of the medium that you're working with — the strengths — and then letting it sort of shine within its lane was a really important part of the process.”
The excerpts below are edited for length and clarity.
On ‘There’s No Place at Home’:
I'm a parent and I think there's something universal to the story about just asking … what would you do for your kids? If this is the decision that you have decided to make and you think it's the right choice for your family. There was something really resonant to me with that.
I've also moved countries many times throughout my career and my life for various reasons, and I know what it means to pick up your life and to move to a new country. It's really hard, and the thing is I've never had to do that out of fear. I've done it out of professional and personal choice. So it encapsulated a lot of these questions — also in the context of this bigger immigration moment that we're in, where you have people being picked [up] off the street, this huge shift in immigration policy for the country. You have this family who's decided to give up on the United States in the context of so many people trying to come here. And this kind of turning on its head, in a way, felt really important.
On using pseudonyms to protect the family's privacy, and how that affects story decisions:
Constraints … are sort of the mother of invention in some ways. It's like that's where the creativity happens, is when you start having boundaries put in place. So yeah, I think the anonymity of the piece really did help define where we ended up with it.
On constructing the visual elements for ‘There’s No Place at Home’:
When I got there, her garden, for instance, was just beautiful and in bloom, and [I] quickly realized in my head that this could be an incredible sort of visual metaphor or way to potentially string together various parts of the piece, right? So I spent a lot of time in the garden.
I spent a lot of time in [the teenager] J.J.'s room interviewing them and talking to them and looking at their things and throughout the house and trying to find the place … where certain conversations happened, so capturing those rooms and then coming back, figuring out how to use those things, process those things, and then sort of weaving it all together.
When you finally bring all those pieces together, then you have to actually work with an engineer to Frankenstein this thing to life, right? Because you can have an idea of the mockups and how things move and how it comes together, but the engineer is the person who breathes life into it. And it's really an artistic process for the engineer as well, because there's interpretation in what they're doing. So then you go from there, to the engineering, and then sort of refining the story and editing and trimming until you end up with the final piece.
What sparked the idea for creating ‘Cleared by Fire’ for the ‘In the Dark’ podcast:
When I heard what they were doing, it just checked all of the boxes for me in terms of something that I think would be valuable as an interactive project. This is a story, subject matter-wise, [that's] important and worth spending the time on.
The space is really important to it. We're moving across multiple scenes where things happen with multiple perspectives. They had tons of forensic photographs, government documents.
They talked about a lot of reconstructing what happened that day … through the testimonies and statements of people who were there. But you might have a Marine who was there who said, like, “Oh, in this room, I didn't see what happened. I just stuck my gun in the room and I just fired around because we thought there were terrorists.” And then you might have another Marine who was like, “No, no, no, we all saw what was going on. But it was smoky in there and we couldn't see.” And then that same Marine a month later might be like, “Actually I saw women and children and I shot them because women and children can hurt you too.” And then you might actually have an Iraqi survivor in that same room who gives you a different perspective of what happened. And it kind of reminded me — going back to my film career — thinking about films like “Rashomon,” where this film is grappling with all these different perspectives of an event. …
I think bringing that idea into a journalism space felt really interesting. And at the core of each of these was a series of conflicting testimonies. So this was the seed for me of something that felt like a really fruitful, interactive idea.
On virtual reality as a storytelling medium:
Where this becomes a more complicated question is in a project like “Reeducated,” which uses virtual reality as its medium. It's more complicated because when you put on a virtual reality headset, it makes you feel present in a space. It makes you feel like you're literally standing or sitting or existing in a space, right? In a way that when you're reading something, there's some kind of abstraction there. It's like using imagination or you're looking at a screen and it can be really engaging and really draw you in. But it's different than physically mimicking you feeling like you're inside of an environment, right?
And when that happens as a storyteller, you do have to start to think, OK, I'm making someone feel like they're in this space. Who are they in this space? Are they part of the world? Are they an omnipotent, disembodied viewer? Do you want to implicate them in some way? So those questions become more complicated.
Reading & Listening List: Authors, Stories, Podcasts, and Artists Mentioned
- The New Yorker
- Monica Racic
- “There’s No Place at Home: A Mother and Her Trans Teen Decide to Leave the U.S.” (Sam Wolson, The New Yorker, 2025)
- “How Lorna Simpson Broke the Frame” (Julian Lucas, The New Yorker, 2025)
- Lilli Carré
- Nicholas Konrad
- Aviva Michaelov
- Tim Klimowicz
- “In the Dark” podcast
- “Cleared by Fire” (David Kofahl and Sam Wolson, The New Yorker, 2024)
- “Rashomon” (1950)
- “In the Dark”: Podcast reporters and producers
- David Kofahl
- “The War Crimes That the Military Buried” (Parker Yesko, The New Yorker, 2024)
- “Reeducated” (Sam Wolson, The New Yorker, 2021)
- “Inside Xinjiang’s Prison State” (Ben Mauk, The New Yorker, 2021)
- Matt Huynh
- The New York Times
- “We Who Remain” (Sam Wolson and Trevor Snapp, The New York Times, 2017)
- The Daily 360 | The New York Times
- National Geographic
Design Apps & Tools Mentioned
- Gaussian Splatting at The New Yorker (Michael Rubloff, 2025)
- Figma
- Blender
Show Credits
Hosted and produced by Mark Armstrong
Associate producer: Marina Leigh
Episode editor: Kelly Araja
Audience editor: Adriana Lacy
Promotional support: Ellen Tuttle
Operational support: Paul Plutnicki, Peter Canova
Nieman Foundation interim curator: Henry Chu
Music: “Golden Grass,” by Blue Dot Sessions (www.sessions.blue)
Cover design by Adriana Lacy
Nieman Storyboard is presented by the Nieman Foundation for Journalism at Harvard.
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